                             

                                        conveyer
  23-06-1998 q2conveyer.map

  Author : Ali - e.mail kings@cypronet.net 
                        kchotel@yahoo.com

  Map info : Total Brushes        37
             Modifiable           18
             World Brushes        10
             Modifiable entities   6
             Fixed size entities  19
             target entities      18
             targetnames          13
             Other brushes        18   

  Notes : A conveyer system with a slicer,dicer and grinding machine also
          a paracite feeding on the remains(don't disturb it) oh! and of course
          sound effects.

  Prefab type : Quake 2

  Editors used : Bsp Quake 2 editor version 0.93b

  Entities used : 2 func_rotating
                  2 target_speaker
                  2 func_timer
                  1 misc_insane
                  4 target_spawner
                  8 path_corners
                  3 func_trains
                  1 monster_parasite
                  1 point_combat
                    

  Textures used : e1u1 - origin
                  e1u1 - wslt1_3
                  e1u2 - window4_2(remember to make this a solid surface)
                  e2u2 - belt2_5
                  e2u2 - mach1_5
                  e2u2 - metal18_1
                  e2u3 - machine1
                  e2u3 - metal3_1
                  e2u3 - metal4_1
  But feel free to use any texture you like.(but i think it looks good)

  Build time : On and off 1 day
  
  Files : You should have : conveyer text (this file)
                            q2conveyer.map
                            q2conveyer.bsp
                            q2conveyer.mrg
                            

  Known bugs : Couldn't see any

  Zip info : Unzip q2conveyer.map - q2conveyer.bsp - q2conveyer.mrg
             into quake2\baseq2
             

  Other info : Run Quake2 pull down the console and type map q2conveyer to view the machine 
               in working order.
               I included the q2conveyer.mrg file for all those dedicated followers 
               of Bsp so you retain the origanal working map.

  Credits : Yahn Bernier creator of Bsp (keep up the good work)
            Deadmeat for his wisdom and great tutorials
            Id software
            My wife Sevinc for a plentiful suppply of tea

  Legal notes : Quake 2 are copyrights of Id software

  Author notes : Please remember the slicers with the wndow4_2 textures are func_trains
                 so you have to set the surface properties to solid to get them to work
                 properly.
                 If you find my prefab worthy of use please e.mail me with details on where
                 to download your map so i can amaze my friends.
                











      